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Onderwerp: [Coop] guide het bijeendrijven van piraten (beta)

  1. #1
    rtrtet's Avatar
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    [Coop] guide het bijeendrijven van piraten (beta)

    things handy to know:
    (??r,??r,??r ) means minmal losses, average losses, maximal losses
    { } means important messages or enemy losses minimal losses , maximal losses
    camp 1, 2 and 3 are for all 3 players the same and can follow the same steps and are no big deal.
    camp 4 5 6 7 8 9 are for all players available but not need to be done by all 3 players and comes with a tricky part.
    units needed to open the gate:
    any general with crossbows:
    206r 48s 175c 19xb
    max losses 206r

    veteran general:
    163r 110s 234c
    max losses 163r

    Martial arts:
    133r 113s/115e 210c {105r 144s/144e 210c if doing double mma general attack on camp 3}
    max losses 133r 1s/131r 0e {105r 1s/104r 0e if doing double mma on camp 3}

    units needed if doing everything{this concludes a block so far unconfirmed but only me}:
    any general with crossbows:
    605r 155s 175c 65xb
    max losses: 605r 2s

    veteran general with crossbows no round blocks:
    482r 208s 234c 53xb
    max losses: 482r 1s

    veteran general with crossbows and
    any general doing 1 round block:
    440r 208s 234c 53xb
    max losses: 440r 1s

    note that you need more recruits for the martial than the veteran this is because im using 100r at the camps of 4 5 and 6
    tough they're not all required i just calculated the amount of troops needed max

    Martial arts:
    677r 120s 210c 96xb
    max losses: 343r 1s

    Martial arts with crossbows and
    any general doing 1 round block:
    577r 120s 210c 96xb
    max losses: 296r 1s



    camp 1 100 sabrerattler 80 gunman
    any general:
    30r 1s 150c 19xb (24r,27r,30r)

    veteran general:
    22r 1s 226c (17r,20r,22r)
    21r 2e 227c (17r,19r,21r)

    Martial arts:
    17r 3s 200c (14r,16r,17r 0,04% chance of 17r 1s loss)
    18r 1e 201c (14r 16r 18r)

    camp 2 100 deckscrubber 20 sabrerattler 80 gunmen
    any general:
    24r 1s 175c (19r,22r,24r)

    veteran general:
    15r 1s 234c (12r,14r,15r)
    14r 1e 235c (11r,13r,14r)

    Martial arts:
    9r 1s 210c (6r,7r,9r)
    8r 1e 211c (5r,7r,8r)

    camp 3 40 cannoneers 120 dekscrubber 40 petty officer second class
    any general:
    152r 48s (138r,145r,152r)

    veteran general:
    140r 110s (107r,118r,126r)
    123r 1s 126e (105r,117r,123r) {possible chance of losing 1 soldier unknown percentage lower than 0,01%}

    Martial arts:
    107r 113s (87r,96r,107r)
    105r 115e (87r,96r,105r)

    also you can sacrifice your Martial arts here with 1r this requires atleast a veteran and martial arts or 2 martial arts.

    kamp 3 40 connoneers 120 deckscrubbers 40 petty officers second class
    Martial arts:
    1r (1r martial arts general) {30,32,33 deckscrubbers}

    40 cannoneers 90~87 deckscrubbers 40 petty officers second class
    veteran general:
    93r 157s (78r,88r,93r; 0s,0,01s,2s)
    94r 156e (80r,88r,94r)

    Martial arts:
    78r 142s (65r,70,78r)
    76r 144e (62r,70r,76r)

    After camp 3 has been destroyed the fence next to gate goes down the closest to camp 3.
    After all 3 fences haven been destroyed the path to the other camps are now open for everyone.



    additional way of killing these camps involve of offering a martial arts
    martial arts 1r way:

    for each camp 4 5 and 6 {containing: 100 caltrops 50 deckscrubbers and 50 gunmen}:
    send martial arts with 1r {100 caltrops 10~20 gunmen} (1r 1 martial arts general)

    any general:
    200c (0c)

    original way:
    Send any general to camp 4 then 6 and finnally 5
    camp 4 100 caltrops 50 deckscrubbers 50 gunmen
    any general:
    74r 126s(52r,64r,74r)

    veteran general:
    62r 188s (48r,55r,62r)

    Martial arts:
    100r 120s (37r,46r,57r)

    camp 5 100 caltrops 50 deckscrubbers 50 gunmen
    any general:
    74r 126s(52r,64r,74r)

    veteran general:
    62r 188s (48r,55r,62r)

    Martial arts:
    100r 120s (37r,46r,57r)

    camp 6 100 caltrops 50 deckscrubbers 50 gunmen
    any general:
    74r 126s(52r,64r,74r)

    veteran general:
    62r 188s (48r,55r,62r)

    Martial arts:
    100r 120s (37r,46r,57r)

    if you like to risk a block scroll down

    Send 2 generals to camp 7 and 8 right after each other if any interception recall immediately
    camp 7 200 caltrops
    any general:
    47r 153s (25r 0s,38r 0s,47r 1s)

    veteran general:
    42r 208s (21r,33r,42r;0s)

    Martial arts:
    100r 120s (22r,32r,44r)

    camp 8 200 caltrops
    any general:
    47r 153s (25r 0s,38r 0s,47r 1s)

    veteran general:
    42r 208s (21r,33r,42r;0s)

    Martial arts:
    100r 120s (22r,32r,44r)

    The path is clear send your last general to claim victory on this adventure
    camp 9 40 cannoneers 50 sabrerattler 2 crazy ship's cook 100 gunmen
    any general:
    85r 50c 65xb (66r,75r,83r)

    veteran general:
    49r 2s 146c 53xb (37r,46r;0s,49r;1s)

    Martial arts:
    44r 1s 79c 96xb (31r,39r,44r)

    Note: block is only do able with a 220+ units general. Also the block is very tricky and recommended only if you don’t mind risking a failure feel free to calculate with this simulator: http://settlersonlinesimulator.com/d...fsimulator/nl/



    Block:
    A: 220+ units general
    B: any general
    Camp 8
    any general:
    48s 30c done in 5~13 rounds highest chance to end after 6 or 7 rounds loses only when taking longer than 8 rounds

    Camp 9
    veteran general:
    85r 50c 65xb(66r,75r,83r) done in 3 rounds

    Martial arts:
    44r 1s 79c 96xb (31r,39r,44r) done in 2 rounds
    Send general A first and general B right after each other.


    every camp is simulated using this simulator
    Laatst gewijzigd door rtrtet; 14-05-14 om 22:37.

  2. #2
    rtrtet's Avatar
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    update 1:
    added martial arts for first part and added some minor details
    added martial arts for second part
    added picture of general placements
    added better detailed picture of the block
    added elite soldiers first part
    added easier to read text
    added simulator

    upcoming updates:
    adding elite soldiers
    adding cannoneers
    adding major general
    adding possible loot table
    adding rng and possible block bugs/errors or miscalculates
    adding spellchecker
    adding gramarchecker

    updates considered but not going in the guide:
    adding a picture of the adventure screen when about to start
    Laatst gewijzigd door rtrtet; 14-05-14 om 22:36.

  3. #3

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    ik heb hem uitgetest, hij werkt goed, ik heb mijn coop volledig zonder problemen kunnen afronden :-)

  4. #4

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    wat is de beloning EP en goederen ??

  5. #5
    rtrtet's Avatar
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    Citaat Oorspronkelijk geplaatst door blueQeagle Bekijk Berichten
    wat is de beloning EP en goederen ??
    zoals je in de tweede comment van mij kunt lezen staat daar bij dat de mogelijke loot nog moet komen

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