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copycat
27-07-16, 15:21
Thankfully, the limits of all goods will be adjusted UP :)
And several descriptions are made to reflect the truth, nice one too.

Shame the 'general is recovering too fast'-bug is also fixed though :p (did not have that one myself, but several guildes were positively surprised)

dmmh77
27-07-16, 22:08
Thankfully, the limits of all goods will be adjusted UP :)
And several descriptions are made to reflect the truth, nice one too.

Shame the 'general is recovering too fast'-bug is also fixed though :p (did not have that one myself, but several guildes were positively surprised)

hehe, yeah, I did like that feature too :D

also thanks for the current trade limitations, those are spot on if you ask me :)

Qwerty
28-07-16, 08:06
Eerst een volkomen onnodige en weinig doordachte verandering aanbrengen en die vervolgens weer rechtzetten na talloze protesten van spelers. En alweer de zoveelste update/onderhoud die toch een tijd geleden met veel bombarie afgeschaft was. Sorry, maar dan ga ik niet juichen voor BB.

dmmh77
28-07-16, 09:16
ik ben blij dat het in ieder geval geregeld is, juichen hoeft niet :)

Old_BB_Amta
28-07-16, 15:49
Hello folks,

Thank you for sharing your feedback on this. As explained before (http://forum.thesettlersonline.nl/threads/19784-Trade-Office-Limitations?p=30924&viewfull=1#post30924), we're aiming for consistency within the game, this is why this change was needed. I was made aware of the negative reactions when we introduced the change for the first time and it was my responsibility to pass it on to the development, to revise the change.

The positive outcome of it is that the players' feedback was heard and the developers found a satisfactory solution to it: increasing the values x10.

I'm glad to see the community generally satisfied by this improvement.

Cheers,
BB_Amta

Etuweb_old
29-07-16, 13:22
Hello folks,

Thank you for sharing your feedback on this. As explained before (http://forum.thesettlersonline.nl/threads/19784-Trade-Office-Limitations?p=30924&viewfull=1#post30924), we're aiming for consistency within the game, this is why this change was needed. I was made aware of the negative reactions when we introduced the change for the first time and it was my responsibility to pass it on to the development, to revise the change.

The positive outcome of it is that the players' feedback was heard and the developers found a satisfactory solution to it: increasing the values x10.

I'm glad to see the community generally satisfied by this improvement.

Cheers,
BB_Amta


Vrije vertaling:

Hallo allemaal,

Bedankt voor het delen van je feedback in deze. Zoals eerder uitgelegd (http://forum.thesettlersonline.nl/threads/19784-Trade-Office-Limitations?p=30924&viewfull=1#post30924)uitgelegd, richten we ons op samenhang in het spel. Ik ben geattendeerd op de negatieve reacties toen we de verandering voor het eerst geintroduceerd hebben in het spel en het was mijn verantwoording om dit richting de ontwikkelaars beken te maken, om de verandering te herzien.

De positieve uitkomst is dat de feedback van de spelers aangehoord en dat de ontwikkelaars een oplossing hebben gevonden die voldoening geeft: de waardes zijn met een factor x10 toegenomen.

Ik ben blij om te zien dat de gemeenschap, over het algemeen, blij is met deze uitkomst.

mvg
BB_Amta